2050 - Our Future



2023
immersive installation
various sizes
p5.js, blender, premiere pro

The immersive installation invites the audience to experience different scenarios in the year 2050. The interaction is triggered by speech and hand gestures, drawing on the impact today’s choices have on future climate.



taking space, changing shape  



2022
inflatable headpiece with costume 
various sizes 
sewing, handcraft, photography


The work abstracts the feminine shape by combining organic forms in an intuitive way and by having an inflatable headpiece that takes space right in the moment. It draws on the fact that the designer is uncomfortable with taking space and displaying herself like she is doing as the model in these pictures. Yet, taking space and demonstrating oneself is crucial in this world and the work allowed the designer to approach this in a creative manner. 

taking space, changing shape also explores the possibility of having a different shape than what society considers as the beauty standard. Space to demonstrate and fulfill oneself is provided more for females that fit a certain mold. However, space, not only in the literal sense, should be provided to everyone, no matter the shape one fits in and the oftentimes random focus society has in the moment. 



bitter


2021
collages
each 29,7x42cm
photoshop

dreamscape



2023
3D animation
1920x1080px
blender, after effects

An experimentation of visualizing something which can't be saved - a dream.


the other



2021
photographs
5 photographs a 29,7x42cm
photography, photoshop

Research on what it means to be and experience ‘the other’. The designer’s brother is autistic and her relationship to him is distant. Respecting the brother’s privacy concerns and wishes, the project resulted in showcasing his loved belongings – blue clothes, lego sculptures, books about dinosaurs and lists. Autistic people are known for hyper fixating on certain objects and interests and keeping order. The items are draped before a piece of fabric that has been in their family home forever, paying homage to the fact that this has effects to all the family lives.




    imagine me



    2021
    conceptual work
    6 posters a 21x29,7cm
    many pictures a 14,8x21cm

    This work shows printed pictures with statements and pictures of a variety of people, asking people to combine different statements and portraits (most of them are computer generated and not real people). The goal was to make people realize which combination is tougher for them to imagine and to reflect on why that is. The work will have a different effect on each person, based on their biases and prejudices which result from their upbringing, environment and experiences.




    valid



    2022
    short film, stickers

    Valid is a short observation film which follows the designer contemplating about and redefining different means of validation. Through visual research of stickers that are being used to display a certain value of consumer objects, the redesign of them and further distribution, the first steps are taken in the process. 

    Finally, the distribution is being documented, and paired with a personal voiceover, which results in the final piece. The approach of this work is a multi-layered one: voiceover - distribution - redesign - analysis. This draws on the fact that often a hierarchy of institutions is at play with actors giving power and authority to different actors which only then have the right to assess and inform about values.

    Valid wants to put attention on the fact that this hierarchy and any hierarchy, really, can be questioned and that the act of defining and believing an authority is intertwined with the ability to trust information they are offering. 

    Yet, information is often believed without having recognized which institutions one trusts. Valid reflects on this randomness and the naive positive belief that is often followed by it.




    about



      I am a multimedial and experimental designer and create a wide-range body of work - sometimes dreamy and poetic, sometimes bold and loud. My work often stems from a personal emotional state, reflecting on the reasons of our behaviour and how different power hierarchies are influencing these reasons. I am also interested in the possibilities and limitations of technology and coding and incorporate these aspects into meaningful interactions.


      Education: 

      Bachelor of Science, Economics, University of Bonn
      Soon: Bachelor of Arts, Crossmedia Design, ArtEz University of the Arts
      Communication Design, Korean University of the Arts


      Exhibitions: 
      Platform 809 Amsterdam
      November 2023
      Group Exhibition

      Casa da Dona Laura
      December 2023 
      Group Exhibition


      Experience in:
      After Effects, Photoshop, InDesign, Illustrator, Premiere Pro
      Blender, Fusion 
      Touchdesigner, Processing, p5.js, vvvv
      BrightSign 
      Sewing and Textiles
      but most important of all: solution-finding


      hello@annettefunk.com